I've had some days with the G940 and desired to pass along my thoughts.
I will not review the majority of the looks points that have already been covered. My impression to-date is that the G940 is a excessive quality product. If there is certainly anything I would physically change when using the G940, it will be to make the rudder pedals a bit wider and allow a bit longer throw. The Simped pedals have spoiled me massive time.
The logitech G940 has a bit of a studying curve, setting it up with varied video games as it's seen as 3 separate controllers in some and never others. For instance, the Pleasure X axis on the joystick is pitch and chances are you'll find that Joy X axis is used on the throttle as well when the throttle is seen as a special controller. So it takes a little bit of trial and error to get the whole lot set as much as your liking if you happen to're not used to assigning separate axis to separate controllers. Additionally some video games require you to invert the axis to get an accurate response in game.
The G940 easily adapts itself well to assigning buttons directly by the sport, as in Black Shark, LockOn, Rise of Flight, FSX and others, or by use of the Logitech programing software. As well as, you should use a mixture of the two - For instance, the Logitech software does issues like cycle instructions which you can't do with the identical DX button in a recreation, or you'll be able to assign a button to one of many in game modifiers (like RAlt) that's utilized in Black Shark to get more than one command out of a DX button project in-game.
It also takes some trial and error getting the Power Suggestions and axis sensitivity set as much as your liking. For example, I've set the rudder axis to the bottom sensitivity at full vary to get the best response in Black Shark. (which is required due to the short throw of the rudder pedals causing the rudder response to be oversensitive at every other setting)
One of many greatest issues to know with the G940 with Black Shark is to be able to achieve the right trimmer stick response you need to put a piece of tape over the optical lifeless-man switch or the joystick will not hold the trimmed place whenever you let go of it. This is not an enormous deal, and in different games you may find that you will need to take the tape off. As an example in Rise of Flight, the bumps on the ground are felt by means of the stick on landing. It is an incredible effect, but in case you let go of the follow the tape nonetheless on, the stick will proceed to buck it is approach throughout your desk.
To date I've used the G940 in Black Shark, LockOn, Rise of Flight and FSX and general I have been very impressed with the immersion that FFB provides and how properly the G940 performs. The tactical feedback the G940 supplies in recreation is impressive.
That is THE HOTAS for Black Shark. With the useless-man change covered (so the stick remains in the trimmed position) Black Shark turns into a complete completely different game. It might take a bit of re-learning to get to your present consolation level flying in Black Shark, but when you see how the trimmer actually is supposed to work and discover the accuracy that the Flight Director mode presents in strafing, attack runs and free flight it is going to change how you have a look at this simulation in my opinion.
LockOn, Rise of Flight and FSX also all have a distinct and more lifelike really feel - particularly with trimming and flying on the sting of the efficiency envelope. The tactile response the stick provides in these simulations is nothing short of great.
Total, I'm very impressed with the G940 HOTAS, and would highly recommend it to anyone.
That is my 2 cents anyway.
Resources
* http://asako97uchidesu.posterous.com
* http://asako88uchidesu.blogspot.com/
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